I have a certain fascination with virtual worlds. I guess it stems from spending so much damn time in my head as a child, and once I got the internet, too much time role playing online. Perhaps most interesting to me is how virtual worlds have significant events that can affect the real world. Cracked has an interesting article ‘The biggest dick moves in online gaming history’, which contain a number of great examples of how our virtual worlds tend to spill over into the real world. Oftentimes the overlap between the two worlds create some very powerful moments. The most interesting and powerful to me are virtual worlds from earlier times. Perhaps I am merely looking back on history through rose-colored glasses, but the games those earlier games seemed to have a world that the players believed in more strongly than the current crop of MMOs. I suspect this is in part due to the lesser amount of players in those days (Koster’s Law), and also that, at that time, virtual worlds were a new, separate place.
These earlier worlds had a number of fascinating revelations take place for both the inhabitants and researchers of the worlds that we take for granted today. Both
A Rape in Cyberspace and A Story About a Tree exemplify people being amazed at the incredible power of the virtual worlds to affect those who inhabit them. Today it is no surprise when we hear about a couple first meeting through World of Warcraft, or a teen girl being bullied through the ‘Virtual World’ of Facebook.
I gather that what we have seen in the past decades years is a gradual merging of the virtual and real, such that events are no longer separate. Thus, a report on a virtual world is never about the virtual world anymore, but about the the real world and its virtual component. The characters within the virtual world are no longer seen as separate, but one-and-the-same as the players playing them. Years ago, I would have found this idea incredibly exciting. “Yes”, I would think, “finally the real and the fictional have combined together into a whole.” But now I feel a bit nostalgic for the day when virtual worlds were viewed as separate entities. Almost as uncharted lands to explore.
